
It’s that time of the year again when EA Sports begins rolling out its annual sports simulators, with the company issuing a trailer for EA Sports College Football 26 on Thursday. The reveal showed off an admittedly hype video soundtracked by Metallica’s classic “Enter Sandman,” with various programs performing historic pre-game rituals. Sure, College Football 26’s graphics look more real, the atmosphere feels big, and I’m sure I’ll get a rush from playing it on Xbox Game Pass for a day before deleting and never touching it again, but what I yearn for is fun. What I yearn for is the revival of EA Sports BIG.
As a matter of fact, y’all mind if I remember a beloved friend real quick?
Electronic Arts created EA Sports BIG in 2000 with a mission to create extreme sports games. An initiative led by Steve Rechtschaffner, the EA Sports BIG banner first appeared on 2000’s SSX, a snowboarding romp that flipped the sport on its head with over-the-top flare, style, and, of course, tricks. The game was critically acclaimed upon release, with the title being praised for leaning into the often unrealistic elements of video games instead of the grounded reality most sports sims are set in. SSX’s success allowed for the boardercross-inspired game to become a beloved gaming franchise spanning several more games; the success also transformed EA Sports BIG from a fun experiment to a certified hitmaker.
EA Sports BIG’s catalog found the studio dipping its toes in a wide variety of sports with soccer (FIFA Street), freestyle motocross (Freekstyle), snow moto racing (Sled Storm), rally racing (Shox), wrestling (Def Jam Vendetta), basketball (NBA Street), and football (NFL Street)). Notably, the latter two franchises became some of the most beloved titles during the EA Sports BIG era.
NBA Street was first released in 2001 for the PlayStation and the Nintendo GameCube, a year flooded with basketball sports sims like NBA Shootout 2002, NBA Live 2002, NBA Hoopz, NBA 2k2, and more. Picking up where NBA Jam left off, EA Sports BIG opted to color outside the lines with NBA Street, creating a game featuring prestigious NBA players but an experience more aligned with streetball culture.
The 3-on-3 affair practically begged players to infuse their personalities into the game, giving them the ability to pull off tricks and moves that would have been a foul in the actual NBA. Trick points were used to build a trick meter, which, in turn, allows players to perform the aptly named gamebreaker mechanic, a special shot that would give the user points while taking away from their opponent’s score.
NBA Street’s formula and sensibilities would be applied to 2004’s NFL Street, using football interpretations of the gamebreaker mechanic for both the offensive and defensive sides of the ball. NBA and NFL Street would then add even more out-of-control mechanics to the franchises in subsequent releases, with wall running (NFL Street 2), level two gamebreakers (NBA Street Vol. 2), and even crossovers with Nintendo that got Mario, Luigi, and Princess Peach chucking up threes on the court (NBA Street Vol. 3).
Sadly, though, EA Sports BIG was shut down in 2008 amid a global financial crisis, which saw EA impose layoffs on 11% of its workforce and shift from creative output to more financially responsible endeavors. (Sound familiar?) That same year, EA created the short-lived EA Sports Freestyle studio, which only released five games before also being shut down.
While EA Sports BIG games didn’t have great graphics, were full of jank, and were a bit comical, the studio’s titles gave me a feeling I have never felt from playing Madden or College Football: shameless fun.
Yes, I’m glad to have NCAA Football reborn as College Football. But these too-real for-imagination sports sims seldom offer me the same zany nonsensical entertainment that EA Sports BIG used to inject into their games. And neither EA Sports nor any other studio has even come close since.
Pour one out for EA Sports BIG.
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